Scrum Master


This course teaches Agile and Scrum concepts so that participants comfortably implement Agile principles and Scrum methodology in their projects.


2 days or 16 hrs.

Course objectives:

  • Agile practices and apply Scrum methodology for software development.
  • Write user stories.
  • Perform Scrum Release Planning, and Scrum Sprint Planning.
  • Estimate user stories and tasks using Poker Estimation.
  • Deconstruct user stories into tasks and ideal day estimates
  • Carryout a sprint with Daily Scrum Meetings.
  • End a Sprint with Sprint Reviews and Sprint Retrospectives.
  • Use Scrum as a tool for improving collaboration, communication, quality, and team productivity
  • Use Scrum with multiple, or distributed, project teams.

Target audience:

Programmers, Testers, System Analysts and Solution Architects.

Detailed Coverage:

  •  Agile Concepts
  • Traditional Vs Agile Approach
  • Agile manifesto
  • Agile Principles
  • Introduction to Scrum
  • Applicability of Scrum?
  • Empiricism
  • Overview of Scrum Process(Basics)
  • Scrum Roles
  • Scrum Artifacts
  • Scrum ceremonies
  • How product owner communicates the requirements to the scrum team.
  • Sprint commitment by team
  • Time boxing the sprint.
  • Sprint execution
  • Daily Scrum
  • Sprint Release
  • Demo of sprint to the product owner
  • Sprint Retrospective
  •  Scrum in live
  • Product Backlog creation
  • Understanding User stories
  • INVEST Concepts
  • User story estimation (using planning poker)
  • Exercise with one team for better understanding of planning poker
  • Product backlog Prioritization
  • Sprint Planning
  • Product Owner and Team Identification
  • Sprint Goal
  • Sprint Backlog creation
  • Estimation of Sprint Backlog items
  • Understanding of Velocity
  • Using Velocity to make release planning
  • Understanding team behaviors expected in Scrum – One Hour
  • Game to understand advantage of multi skilling – Dot’s and Color Pens
  • Game to understand reality of velocity / do things differently – Passing Ball
  • Game to understand importance of continuous testing – Blocks game
  •  Sprint execution using POP application (4 Hours approximates)
  • Execution of Sprint 1 – One Hour
  • Sprint 1 Demo – 2/3 min per team (10 min)
  • Sprint 1 retrospective – 5 min for team, 10 min feedback and review
  • Sprint Planning for Sprint -2
  • Sprint goal creation
  • Sprint backlog creation
  • Sprint 2 execution – One Hour
  • Sprint 2 Demo – 2/3 min per team (10 min)
  • Sprint 2 retrospective – 5 min for team, 10 min feedback and review
  •  Beyond Basics (2 Hours)
  • Scrum workflow zigzag game – 10 min
  • Scrum of Scrums
  • Scrum in Distributed Location
  • Tools for Agile
  • ScrumBut
  • Questions and Answer
  • If time permits Scrum myths


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Course Content

Total learning: / 1 quiz Time: 3 days



3 rating

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  • Sumalata K

    Highly Knowledgeable Trainer

    Enlightening on the myths of Agile and enabled me to have the confidence to use it with my future clients.
  • Neha R

    One of the Best

    A great course to learn how agile stories fit into the larger organisations vision and goals. Also how to create the collaborative climate to produce them.
  • Suresha D

    Rocking Instructor

    His extensive real world experience combined with his depth of knowledge of Scrum processes and tools made for a superior learning opportunity with lots of fun along the way. Highly recommend

Money-Back Guarantee, Condition Applied...


  • 24 hours on-demand video
  • 6 Articles
  • 15 Supplemental Resources
  • Language: English
  • Certificate of Completion

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Your Dream Course Is Only A Step Away


Your Dream Course Is Only A Step Away


Your Dream Course Is Only A Step Away